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Overlord sebas
Overlord sebas












overlord sebas overlord sebas

Landing a multitude of grabs, spins, and grinds was the only way to acquire ammunition, and health could only be regained through successful kills. Traditional reloading was a thing of the past. The dodge turned me with seamless control and, if used in tandem with bullet time immediately after an enemy attack, would temporarily enhance my weapon damage. I believe the accessible approach to both the shooting and the skating was incredibly thoughtful.įalling off of certain maps was a possibility, but aside from that I was in no danger of rendering myself useless from improper footwork. Wrapping it all together, the slow-motion bullet time aided precision and enhanced moment-to-moment intensity. The shotgun and rifle had an added timing mechanic to maximize the damage, and the grenade launcher was the only free-aiming projectile tool in my loadout. If I was close enough to an enemy and pointing in their general direction, my shots were guaranteed to hit if I was using the dual pistols or the shotgun. While the plot tied my character, Kara Hassan, into the story, it really wasn’t treated as more than garnish for the gameplay.Īll four weapons felt reliable with each having notable strengths. In-between chapters, I could partake in a small interactive scene that provided more details about the shady corporate overlords profiting off of televised violence during the failing times of 2030. The retro animation and story, reminiscent of Rollerball, Death Race, and The Running Man, reproduced the gritty grounded presentation of comic books and films from the ‘70s and ‘80s. Skating tricks, slow-mo gunslinging, and a dystopian gladiator sport aesthetic stood well individually but didn’t quite manage to mesh in a way that resonated with me. Rollerdrome, developed by Roll7 and published by Private Division, is a roller skating, third-person arcade shooter.














Overlord sebas